Fluffle

A multiplayer productivity app that pairs focus tracking with an ambient desktop pet to make accountability with friends feel social and sustainable.

Fluffle

A multiplayer productivity app that pairs focus tracking with an ambient desktop pet to make accountability with friends feel social and sustainable.

MY ROLE

AI Product Designer

MY TEAM

TIMELINE

Q2 and Q3 of 2025

PROBLEM

Productivity tools help track work but often fail to make focus feel social or motivating, leading to disengagement over time.

OUTCOME

We designed and shipped Fluffle, a multiplayer productivity app centered on shared focus and gentle accountability.

The product enables friends to work together, stay present, and build consistent habits without pressure.

100+

Active Users

50+

Early Signups

1

Product Hunt Launch

Context

Context

is a platform and a

is a platform and a

that build tools and learning experiences for designers.

that build tools and learning experiences for designers.

Fluffle Ecosystem

Fluffle Ecosystem

Fluffle (started as a gamified job tracking platform) sat within a broarder product ecosystem, but real engagement lived in the community.

Fluffle (started as a gamified job tracking platform) sat within a broarder product ecosystem, but real engagement lived in the community.

CoCreate Ecosystem futher explained

CoCreate Ecosystem futher explained

Why did the new direction make sense?

Why did the new direction make sense?

The strongest signals of accountability were coming from the community, not from the Fluffle platform as it existed (legacy job tracker).

The strongest signals of accountability were coming from the community, not from the Fluffle platform as it existed (legacy job tracker).

While Fluffle saw limited adoption, community members were actively working together to stay motivated and accountable via discord voice chats, Google meet calls, etc.

While Fluffle saw limited adoption, community members were actively working together to stay motivated and accountable via discord voice chats, Google meet calls, etc.

What was observed

What was observed

The strategic opportunity

The strategic opportunity

Realigning Fluffle with how people already stay accountable.

Realigning Fluffle with how people already stay accountable.

Solo Job Tracking

Solo Job Tracking

BEFORE

BEFORE

Focused Productivity with Friends

Focused Productivity with Friends

AFTER

AFTER

Instead of building another task tracker, Fluffle could support how users already worked together.

Instead of building another task tracker, Fluffle could support how users already worked together.

Why Fluffle?

Why Fluffle?

Stake

Stake

Reposition Fluffle as a meaningful part of the CoCreate ecosystem.

Reposition Fluffle as a meaningful part of the CoCreate ecosystem.

Constraint

Constraint

Design within the existing Fluffle platform, design system, and content style.

Design within the existing Fluffle platform, design system, and content style.

Success

Success

Support accountability with friends in a way users would consistently return to.

Support accountability with friends in a way users would consistently return to.

User Research

User Research

We combined community signals with direct user research to understand how accountability already worked, and where products failed to support it.

We combined community signals with direct user research to understand how accountability already worked, and where products failed to support it.

01 Community Signals

01 Community Signals

2000+ public discord messages reviewed

2000+ public discord messages reviewed

People were already trying to stay accountable together through shared presence, check-ins, and informal co-working.

People were already trying to stay accountable together through shared presence, check-ins, and informal co-working.

02 Direct User Research

02 Direct User Research

6 core user interviews, 30+ survey responses

6 core user interviews, 30+ survey responses

Users shared habits, why motivation drops, and what makes them return without pressure or guilt.

Users shared habits, why motivation drops, and what makes them return without pressure or guilt.

03 Competitive Landscape

03 Competitive Landscape

5+ tools analysed

5+ tools analysed

Most tools optimised for either focus or fun, rarely both, often leading to short-term user engagement.

Most tools optimised for either focus or fun, rarely both, often leading to short-term user engagement.

Gathertown

Gathertown

Forest

Forest

Habitica

Habitica

Pomofocus

Pomofocus

04 Legacy Fluffle Audit

04 Legacy Fluffle Audit

10+ legacy users analysed

10+ legacy users analysed

The experience was feature-heavy and isolating, which stalled adoption and long-term use

The experience was feature-heavy and isolating, which stalled adoption and long-term use

Final Research Impact: This research shaped core product decisions that followed.

Final Research Impact: This research shaped core product decisions that followed.

In-depth Research Plan

In-depth Research Plan

Problem & Opportunity

Problem & Opportunity

Most productivity tools help people track work, but fail to support accountability with friends in a way people actually retun to.

Most productivity tools help people track work, but fail to support accountability with friends in a way people actually retun to.

Before

Before

Solo Productivity Tools

Solo Productivity Tools

Missing

Missing

Social Accountability

Social Accountability

Opportunity

Opportunity

Support accountability with friends in a way peeople retun to

Support accountability with friends in a way peeople retun to

Product Goals & Strategy

Product Goals & Strategy

The tradeoff we optimised for:

The tradeoff we optimised for:

Social > Solo Analytics

Social > Solo Analytics

Gentle Play > Competition

Gentle Play > Competition

Calm UI > Feature Density

Calm UI > Feature Density

Return rate > Streak Pressure

Return rate > Streak Pressure

Ideation

Ideation

Explored multiple directions for social accountability.

Explored multiple directions for social accountability.

DIRECTION 1

DIRECTION 1

Social Accountability Layer

Social Accountability Layer

DIRECTION 2

DIRECTION 2

Progress & Reflection Layer

Progress & Reflection Layer

DIRECTION 3

DIRECTION 3

Ambient Focus World

Ambient Focus World

Converged into a shared focus loop:

Converged into a shared focus loop:

SHOW UP

SHOW UP

FOCUS TOGETHER

FOCUS TOGETHER

REFLECT

REFLECT

GENTLE REWARD

GENTLE REWARD

REPEAT

REPEAT

The final direction combined social presence, reflection, and ambient motivation into a repeatable, low-pressure loop.

The final direction combined social presence, reflection, and ambient motivation into a repeatable, low-pressure loop.

Other Directions we explored (& why we converged)

Other Directions we explored (& why we converged)

Fluffle

A multiplayer productivity app that pairs focus tracking with an ambient desktop pet to make accountability with friends feel social and sustainable.

MY ROLE

AI Product Designer

MY TEAM

TIMELINE

Q2 and Q3 of 2025

PROBLEM

Productivity tools help track work but often fail to make focus feel social or motivating, leading to disengagement over time.

OUTCOME

We designed and shipped Fluffle, a multiplayer productivity app centered on shared focus and gentle accountability.

The product enables friends to work together, stay present, and build consistent habits without pressure.

100+

Active Users

50+

Early Signups

1

Product Hunt Launch

Design System & Visual Language

Design System & Visual Language

Primary Typography

Primary Typography

Aa

Aa

Reddit Mono

Reddit Mono

Regular, Medium, Bold

Regular, Medium, Bold

Heading 01

Heading 01

Heading 02

Heading 02

Heading 03

Heading 03

Heading 04

Heading 04

RM-Bold

RM-Bold

RM-Medium

RM-Medium

RM-Regular

RM-Regular

RM-Regular

RM-Regular

40 pt

40 pt

32 pt

32 pt

20 pt

20 pt

12 pt

12 pt

Secondary Typography

Secondary Typography

Aa

Aa

SF Pro

SF Pro

Light, Medium, Bold

Light, Medium, Bold

Heading 01

Heading 01

Heading 02

Heading 02

Heading 03

Heading 03

SFP-Bold

SFP-Bold

RM-Medium

RM-Medium

RM-Light

RM-Light

56 pt

56 pt

40 pt

40 pt

24 pt

24 pt

Brand Colours

Brand Colours

Key Screens

Key Screens

The final direction combined social presence, reflection, and ambient motivation into a repeatable, low-pressure loop.

The final direction combined social presence, reflection, and ambient motivation into a repeatable, low-pressure loop.

DASHBOARD

Avatar + Profile

Makes system feel personal and not performative

Hover Here

Avatar Variants

Progress Meter

Progress ties focus to a friendly responsibility loop

Create & Join Worlds

Worlds upfront, it reinforces "this is multiplayer" from the first click.

Avatar + Profile

Makes system feel personal and not performative

Hover Here

Avatar Variants

Progress Meter

Progress ties focus to a friendly responsibility loop

Create & Join Worlds

Worlds upfront, it reinforces "this is multiplayer" from the first click.

Avatar + Profile

Makes system feel personal and not performative

Create & Join Worlds

Worlds upfront, it reinforces "this is multiplayer" from the first click.

Hover Here

Avatar Variants

Progress Meter

Progress ties focus to a friendly responsibility loop

PROGRESS SUMMARY

Create & Join Worlds

Worlds upfront, it reinforces "this is multiplayer" from the first click.

Email Delivery

Off-platform nudge, it maintains continuity even if users don't open Fluffle.

Daily Digest Snapshot

Reflection without effort, keeps the habit sustainable.

Progress + Plan Next Focus

Gentle guidance, helps reduce the "what now?" friction.

Create & Join Worlds

Worlds upfront, it reinforces "this is multiplayer" from the first click.

Email Delivery

Off-platform nudge, it maintains continuity even if users don't open Fluffle.

Progress + Plan Next Focus

Gentle guidance, helps reduce the "what now?" friction.

Daily Digest Snapshot

Reflection without effort, keeps the habit sustainable.

DESKTOP PET

Focus Tools

Tools (timer, music, and tasks) live where you work, reduces context switching

Always Visible Pet

Tools live wher you work, it reduces context switching

Behaviour States

Pet mirrors you, the states make distraction feel noticeable and non-judgy.

Focus Tools

Tools (timer, music, and tasks) live where you work, reduces context switching

Behaviour States

Pet mirrors you, the states make distraction feel noticeable and non-judgy.

Always Visible Pet

Tools live wher you work, it reduces context switching

PRODUCTIVITY WIDGETS

XP earned together

Shared input of productive time logged, turns focus into a team win.

Who's Online

Social presence, recreates co-working without meetings

Personal Accountability

Light structure, keeps it productive and not chatty.

Hide view of widgets

XP earned together

Shared input of productive time logged, turns focus into a team win.

Who's Online

Social presence, recreates co-working without meetings

Personal Accountability

Light structure, keeps it productive and not chatty.

Hide view of widgets

SUNSHINE POINTS

Island Upgrades (Decor)

Visual change over time. Progress you can see, not just count

Sunshine Points (Currency)

Currency makes effort tangible, where reward feels real but low stakes

Island Upgrades (Decor)

Visual change over time. Progress you can see, not just count

Sunshine Points (Currency)

Currency makes effort tangible, where reward feels real but low stakes

Testing, Iteration, & Validation

Testing, Iteration, & Validation

We validated Fluffle through early access testing using the shipped beta, iterating on clarity, trust, and real-worl fit. Feedback from users informed product decisions and system refinements ahead of wider release.

We validated Fluffle through early access testing using the shipped beta, iterating on clarity, trust, and real-worl fit. Feedback from users informed product decisions and system refinements ahead of wider release.

Who we tested it with

Who we tested it with

EARLY ACCESS USERS

EARLY ACCESS USERS

FRIENDS & FAMILY

FRIENDS & FAMILY

INTERNAL TEAM

INTERNAL TEAM

What we tested

What we tested

Shipped beta (feature completeness and bugs)

Shipped beta (feature completeness and bugs)

End-to-End core flows in real work sessions.

End-to-End core flows in real work sessions.

Privacy, comfort, and trust signals in daily use.

Privacy, comfort, and trust signals in daily use.

Key Iterations

Key Iterations

BEFORE

BEFORE

The dashboard only supported world creation and felt disorienting.

The dashboard only supported world creation and felt disorienting.

AFTER

AFTER

Added avatar customization, world creation, progress bar, and progress reports in a single snapshot.

Added avatar customization, world creation, progress bar, and progress reports in a single snapshot.

BEFORE

BEFORE

All focus sessions used to happen only inside shared worlds with friends.

All focus sessions used to happen only inside shared worlds with friends.

AFTER

AFTER

Users could create private worlds to work solo while still earning XP and decorating their own island.

Users could create private worlds to work solo while still earning XP and decorating their own island.

BEFORE

BEFORE

Progress reports relied on automatic screenshots of user activity.

Progress reports relied on automatic screenshots of user activity.

AFTER

AFTER

Shifted to AI-generated summaries and user-controlled inputs.

Shifted to AI-generated summaries and user-controlled inputs.

Design & Implementation Audit

Design & Implementation Audit

Before broader release, I audited designs and implementation to ensure visual consistency, interaction logic, and edge cases matched the intended system.

Before broader release, I audited designs and implementation to ensure visual consistency, interaction logic, and edge cases matched the intended system.

Figma Flow Audit

Figma Flow Audit

Logged Functionality Bugs on Linear

Logged Functionality Bugs on Linear

What We Audited

What We Audited

Outcome & Ownership

Outcome & Ownership

100+ active users tested Fluffle in early access, validating a need for accountability that supports both shared and solo focus.

100+ active users tested Fluffle in early access, validating a need for accountability that supports both shared and solo focus.

The

The

launch confirmed external interest, while real usage emphasized trust, privacy, and flexibility over metrics

launch confirmed external interest, while real usage emphasized trust, privacy, and flexibility over metrics

or competition.

or competition.

Ownership Flow

Ownership Flow

Research

Research

Strategy

Strategy

System Design

System Design

Execution

Execution

Beta

Beta

Launch

Launch

MY ROLE

AI Product Designer

MY TEAM

TIMELINE

Q2 and Q3 of 2025

100+

Active Users

50+

Early Signups

1

Product Hunt Launch

PROBLEM

Productivity tools help track work but often fail to make focus feel social or motivating, leading to disengagement over time.

OUTCOME

We designed and shipped Fluffle, a multiplayer productivity app centered on shared focus and gentle accountability.

The product enables friends to work together, stay present, and build consistent habits without pressure.

Fluffle Ecosystem

Fluffle (started as a gamified job tracking platform) sat within a broarder product ecosystem, but real engagement lived in the community.

CoCreate Ecosystem futher explained

CoCreate Ecosystem futher explained

Context

is a platform and a

that build tools and learning experiences for designers.

Why did the new direction make sense?

The strongest signals of accountability were coming from the community, not from the Fluffle platform as it existed (legacy job tracker).

What was observed

What was observed

The strategic opportunity

Realigning Fluffle with how people already stay accountable.

Solo Job Tracking

BEFORE

Focused Productivity with Friends

AFTER

Why Fluffle?

Why Fluffle?

Stake

Reposition Fluffle as a meaningful part of the CoCreate ecosystem.

Constraint

Design within the existing Fluffle platform, design system, and content style.

Success

Support accountability with friends in a way users would consistently return to.

User Research

We combined community signals with direct user research to understand how accountability already worked, and where products failed to support it.

01 Community Signals

2000+ public discord messages reviewed

People were already trying to stay accountable together through shared presence, check-ins, and informal co-working.

02 Direct User Research

6 core user interviews, 30+ survey responses

Users shared habits, why motivation drops, and what makes them return without pressure or guilt.

03 Competitive Landscape

5+ tools analysed

Most tools optimised for either focus or fun, rarely both, often leading to short-term user engagement.

Gathertown

Forest

Habitica

Pomofocus

04 Legacy Fluffle Audit

10+ legacy users analysed

The experience was feature-heavy and isolating, which stalled adoption and long-term use

Final Research Impact: This research shaped core product decisions that followed.

In-depth Research Plan

In-depth Research Plan

User Research

Social > Solo Analytics

Social > Solo Analytics

Gentle Play > Competition

Gentle Play > Competition

Calm UI > Feature Density

Calm UI > Feature Density

Return rate > Streak Pressure

Return rate > Streak Pressure

Problem & Opportunity

Most productivity tools help people track work, but fail to support accountability with friends in a way people actually retun to.

Before

Solo Productivity Tools

Missing

Social Accountability

Opportunity

Support accountability with friends in a way peeople retun to

Ideation

Explored multiple directions for social accountability.

DIRECTION 1

Social Accountability Layer

DIRECTION 2

Progress & Reflection Layer

DIRECTION 3

Ambient Focus World

Converged into a shared focus loop

SHOW UP

FOCUS TOGETHER

REFLECT

GENTLE REWARD

REPEAT

The final direction combined social presence, reflection, and ambient motivation into a repeatable, low-pressure loop.

Other Directions we explored (& why we converged)

Other Directions we explored (& why we converged)

Key Screens

The final direction combined social presence, reflection, and ambient motivation into a repeatable, low-pressure loop.

DASHBOARD

PROGRESS SUMMARY

DESKTOP PET

PRODUCTIVITY WIDGETS

SUNSHINE POINTS

Design System & Visual Language

Primary Typography

Aa

Reddit Mono

Regular, Medium, Bold

Heading 01

Heading 02

Heading 03

Heading 04

RM-Bold

RM-Medium

RM-Regular

RM-Regular

40 pt

32 pt

20 pt

12 pt

Secondary Typography

Aa

SF Pro

Light, Medium, Bold

Heading 01

Heading 02

Heading 03

SFP-Bold

RM-Medium

RM-Light

56 pt

40 pt

24 pt

Brand Colours

Testing, Iteration, & Validation

We validated Fluffle through early access testing using the shipped beta, iterating on clarity, trust, and real-worl fit. Feedback from users informed product decisions and system refinements ahead of wider release.

Who we tested it with

EARLY ACCESS USERS

FRIENDS & FAMILY

INTERNAL TEAM

What we tested

Shipped beta (feature completeness and bugs)

End-to-End core flows in real work sessions.

Privacy, comfort, and trust signals in daily use.

Key Iterations

BEFORE

The dashboard only supported world creation and felt disorienting.

AFTER

Added avatar customization, world creation, progress bar, & progress reports.

BEFORE

All focus sessions used to happen only inside shared worlds with friends.

AFTER

Create private worlds to work solo while still earning XP & decorating their own island.

BEFORE

Progress reports relied on automatic screenshots of user activity.

AFTER

Shifted to AI-generated summaries and user-controlled inputs.

Design & Implementation Audit

Before broader release, I audited designs and implementation to ensure visual consistency, interaction logic, and edge cases matched the intended system.

Figma Flow Audit

Logged Functionality Bugs on Linear

What We Audited

What We Audited

Outcome & Ownership

100+ active users tested Fluffle in early access, validating a need for accountability that supports both shared and solo focus.

The

launch confirmed external interest,

while real usage emphasized trust, privacy, and flexibility over metrics or competition.

Ownership Flow

Research

Strategy

System Design

Execution

Beta

Launch

See you next time around!

Thank You

GET IN TOUCH

I'm currently open for exciting opportunities.
Let’s connect and talk about the next big thing!

✦ LET'S CHAT ✦ LET'S CHAT ✦ LET'S CHAT

dhvans © 2025
Designed with 🤍 by Dhvani Shah

Thank You

GET IN TOUCH

See you next time around!

I'm currently open for exciting opportunities.
Let’s connect and talk about the next big thing!

✦ LET'S CHAT ✦ LET'S CHAT ✦ LET'S CHAT

dhvans © 2025
Designed with 🤍 by Dhvani Shah

See you next time around!

Thank You

GET IN TOUCH

I'm currently open for exciting opportunities.

Let’s connect and talk about the next big thing!

dhvans © 2025
Designed with 🤍 by Dhvani Shah

✦ LET'S CHAT ✦ LET'S CHAT ✦ LET'S CHAT